![]() ![]() Warpips review: ignore this map at your peril, because long-term planning is crucial to acquiring the right units to counter eventual opponents. Success in individual battles provide more units to use in the next battle, and players secure victory when they assault the enemy’s headquarters. The units are bought with money which generates in each battle and is subject to in-mission limits which may also be increased with money. ![]() ![]() There are, however, player-controlled powerups which provide defensive or offensive boosts with some bonus armament which can be aimed by the player. The player does not directly guide these units in battle as they automatically march forward to battle the enemy units and destroy their base. So if you have five mercenary units and one missile, then use both in one battle, you will subsequently have four mercenary units and no missiles for the next. All units used, whether groups of soldiers or items, are in limited supply. The battles begin once the player has selected a territory to invade and created their lineup of assault units. Each zone carries different risks and rewards for the player, and a successful invasion provides an array of items and units that may be deployed in future battles. Surrounding the player’s start are enemy-held territories that may be invaded in any order so long as the targeted region is adjacent to a player-held zone. It’s a point-and-click real-time strategy game where the player starts with a single secure territory. Warpips is, at time of writing, a single-player only title. Players must marshal many military mercenaries to secure victory over increasingly difficult opponents. Warpips looks to recapture turn-of-the-century browser gaming with a few layers of modern polish. Developer Skirmish Mode Games, along with publisher Daedalic Entertainment, presents Warpips for review. ![]()
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